Different characters have different levels of depth to them, dimension if you will. A concept I read about once, categorizes these levels into dimension types and explores those types to better aid in character creation and story telling. This article is my spin on the different levels of character depth as well as my commentary on the ways I've found most helpful in using them effectively.
At first glance it seems like a simple concept, but distinguishing these dimension types and integrating them properly into a story can GREATLY improve reader engagement, scene pacing, and believability. Recognizing both the under-developed and over-developed characters in my stories helped me improve my writing in the aforementioned areas and it can do the same for you. It is important for a writer to know both when a character needs to be developed and when to move on.
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A one-dimensional character constitutes the "walk on" parts of the story. These are your waiters, your cab drivers, bartenders, a mother walking down the street, or the random pikeman your hero stabs through the face (though not always). They are briefly seen and do not speak. One-dimensional characters that spend more than several pages in your story should be made two-dimensional. Beside possible subplots, adding realism to an environment, or even promoting general interest, any interaction with a main character serves to flesh out the personality of both characters and add dimension to a scene or personality. Any walk-on that could successfully be made into two-dimensional character should...unless doing so awkwardly upstages an important character/moment or harmfully dilutes the pacing of a scene.
At first glance it seems like a simple concept, but distinguishing these dimension types and integrating them properly into a story can GREATLY improve reader engagement, scene pacing, and believability. Recognizing both the under-developed and over-developed characters in my stories helped me improve my writing in the aforementioned areas and it can do the same for you. It is important for a writer to know both when a character needs to be developed and when to move on.
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A one-dimensional character constitutes the "walk on" parts of the story. These are your waiters, your cab drivers, bartenders, a mother walking down the street, or the random pikeman your hero stabs through the face (though not always). They are briefly seen and do not speak. One-dimensional characters that spend more than several pages in your story should be made two-dimensional. Beside possible subplots, adding realism to an environment, or even promoting general interest, any interaction with a main character serves to flesh out the personality of both characters and add dimension to a scene or personality. Any walk-on that could successfully be made into two-dimensional character should...unless doing so awkwardly upstages an important character/moment or harmfully dilutes the pacing of a scene.